- BLENDER 3D ANIMATION LOOP DOPE SHEET HOW TO
- BLENDER 3D ANIMATION LOOP DOPE SHEET SOFTWARE
- BLENDER 3D ANIMATION LOOP DOPE SHEET WINDOWS
BLENDER 3D ANIMATION LOOP DOPE SHEET SOFTWARE
To me, having this scripting feature in CG software is great for multiple reasons: In Blender, this main API is written in Python and it can be accessed to level up your game and do a lot of crazy stuff!ĭiving into this API and “getting programmatic” is particularly useful to automate tasks or add custom UI wrappers to your Blender session. Like lots of other 3D tools, Blender actually relies on a core API and the UI you’re clicking on and moving about is a visual wrapper around these internal functions.
BLENDER 3D ANIMATION LOOP DOPE SHEET WINDOWS
Yes, most of the “mainstream” programmers work on things that players see before their eyes when the play: the game mechanics, AIs, networking schemes, pathfinding algorithms… But some also work on the editor that these programmers use, they create super useful procedural generation libs or user-friendly animation pipelines, etc.Īnd yet… tooling is not constrained to the domain of game dev! It’s used everywhere in the industry – for example in CG…īy the way: if you want to learn how you can also create your own tools and windows in the Unity game engine, you can check out either this article about visual debugging in Unity or this other one I wrote about running async processed while in edit mode ? The basics of making custom panels in Blender The Blender Python API This type of programming gig is particularly common in game dev.
BLENDER 3D ANIMATION LOOP DOPE SHEET HOW TO
The point is that, rather than analysing the likes, dislikes and current needs of a client market, you discuss with the people on your team to find ideas of how to help them with their everyday work. This can be invaluable because cooking up a nice tool specifically suited to your needs can greatly simplify and/or shorten the overall workflow. This specific subtype of programming is usually referred to as “tooling”, because it’s mainly about supplying various scripts, systems and util softs to fill your shared toolbox. Oftentimes, you have an end-user, a client that has ordered the product or will consume it directly.īut, sometimes, you can also work on stuff for your own team and colleagues. When you create a piece of software, an essential question you have to ask yourself is who you are designing it for. Today, I want to introduce another cool feature of this programmer approach to Blender: the ability to create your own windows and panels ? Why should you create your own tools? This article is also available on Medium.Ī couple of weeks ago, I talked about a nice feature of Blender, the open-source 3D soft: the possibility to do some Python scripting to automate tasks! In this previous post, I focused on how we can use the API to instantiate objects, create shaders or materials on the fly and even define some animation curves. Did you know you can create your own panels in Blender using the Python API?